
Being a gamer in these times is a great thing and we have it easy. No longer do we have to deal with the annoying problems that past generations had to suffer while playing our favorite games. We'd play levels for hours. Not because the game was extremely challenging but because you were just unlucky enough to be standing near the ledge while dodging a bullet and dying in a pit in... Mega Man, more like mega lame.
But those days are over and it’s good to be us. Or is it? Even with all the fancy technology being used to develop and run our favorite games we often times still encounter things that are just downright annoying. So with the help of our community we selected some annoying moments from our beloved source of infatuation.

Nice move, too bad you can't see where you shoot
1. Wacky cameras are downright annoying
Despite how amazing graphics have advanced today it still seems like the camera work is done by some high school AV club. I'd say you got a 50/50 shot of the camera work being good or terrible in any given game. During the 8 and 16-bit era, this was never a problem. It wasn’t until games like Super Mario 64 and Tomb Raider did we begin to hear about annoying camera angles. What makes this so annoying? How about running into a room only to accidently leave it because of a wildly swinging camera that makes you walk right back where you came from? Even worse is when the camera positions itself in a place that obstructs your view altogether and you constantly have to adjust it. If a game is challenging, because the final boss is you vs the camera, then there is something wrong.

You're telling me you can't hold a weapon?
2. Escorting missions are slow and boring
For reasons unknown to many, we are forced to deal with an escort mission in way too many games. And for the most part, most gamers never seem to enjoy them.
Escort missions have become the filler. Developer put them in, seemingly as a way to draw out gameplay. Many RPG’s force you to escort a cart filled with passengers or goods to its destination. The annoying part about these situations is the fact that whatever it is the character is tasked with escorting is more than likely going to move at a slower pace than you and will constantly be bombarded by enemies. The results end up like escorting a twenty ton package that is covered in Boomer bile - not fun at all.

He just heard the tutorials only to go cross-eyed
3. Long tutorials are a waste of time
Sure we need to take the time to learn how to play a new game. I get that part. But do games really need to spend an insane amount of time showing the players how to do a simple tasks that we could have just figured out on our own? This is super annoying because when you pick up a new game you more than likely want to jump into the meat of the gameplay or just check out the opening scene and save. Instead you're treated to a lesson equivalent to a graduate course at an Ivy League school on the forty different ways to dismember your foes. Here’s a secret: tap A repeatedly. The culprits - Assassin's Creed and once again RPG’s - shame on you both.
His third time sitting through another cut scene
4. Cutscenes with no skip or pause feature
Cutscenes are generally a great addition to a game. They allow players to gain insights into the story and the characters. On top of being insightful, they are generally action-packed and are pretty to look at. But when developers start to think they are movie moguls, and create long cinematics that you can't skip, because they want you to admire their handiwork, then it starts to feel like a sales pitch from a door-to-door salesman. Even if the pitch is just 1 minute, you can't wait to slam the door in his face. Even worse is when you are forced to watch a cinematic a second and third time which you can't skip it. On the flipside, if you have to get up during a cutscene, you may find that hitting the start button completely skips it. I hope you saved when you got a chance before this. The culprits... just about any game that has ever had a cut scene with no pause or skip option.
Crap, how am I going to carry my lunch? My inventory is full
5. Small inventory space, "you can’t carry that, you have no more room"
Why is it that games still only allow you to carry a certain amount of items? You mean to say that I can carry five RPG launchers but that spoon is just too much? What the what?! Some games like Fallout fall victim to this annoyance. The game allows you to pick up just about anything useless and still run out of space for it. It’s hard to understand why they even allow players to pick up spoons and toasters when they limit what you can carry.
6. Rubberband AI in racing games
I can understand the need to make every race in a game tension filled by creating the illusion of a close race. But developers seem to abuse the hell out of rubberband AI racers. Every single iteration of Mario Kart was like this, and even the more recent Sonic & Sega's All-Star Racing game was guilty of these shenanigans. Nothing is more annoying than cruising comfortably in first place until the last track you slip on some oil, and then manage to see all your opponents whiz by you, despite being 10 laps behind. That my friends, is what road rage is really all about.
This list can go on forever because despite coming so far in video games, we still don't seem to have come far enough. The ironic thing is most of these issues aren't technical challenges. They exist because developers still hold onto some bad game design habits that simply need to be let go at this point.
Anything else that annoys you? Join in the conversation in our forums!
[Edited By Moderator]






