Tenchu: Fatal Shadows Evolves the Role of Female Heroines in Video Games
The video game series Tenchu has from its inception provided an innovative type of ninja-based video game. While many successful game franchises, like Ninja Gaiden, have put forth masculine action-oriented video games that appeal to the sword-play and lethal fighting tactics of Japanese martial arts in a variety of settings, Tenchu stands alone as a game series centered around stealth and assassination, invoking a more historic use of the feudal Japanese art of ninjutsu with one twist: an equality shown between the female and male protagonists that the player uses in the games. In this way the characters of Tenchu adhere to what Helen Kennedy writes in her work “Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis,” about “a strong ‘bimodal’ appeal in that [the games] manage to engage a large following of both men and women” (Kennedy). In a stunning move Tenchu: Fatal Shadows, the sequel to the Playstation 2 game Tenchu: Wrath of Heaven, went beyond the male and female protagonist staple of the franchise and created a game based entirely around two young assassins, two women, Ayame and Rin. No male character is available to play in this game, and this essay will attempt to bring to light what impact Tenchu: Fatal Shadows might have on the view of female heroines in video games, just what audience the video game’s creators targeted and what sets this Tenchu game apart as a landmark for critical thinking wherein women and men are regarded as equals.


